If you're using Snippers as prey, watch out for Metallic Skin and Scissor Guard - they may make the fight extremely difficult to finish. Save pugils for orcs if possible.Ĭamp near the lake in the northwest. Do not attempt Glide Bombs until at least level 18 (some VT-IT at 16/17) and if possible, save the strongest pets for them. Star Bats can solo goblins, however they check as T or VT at level 15, and without alot of +CHR gear at 16 the charm wont last very long.īe careful using a WHM subjob during weather effects - elementals spawn and travel across almost the entire map.Ĭamp near the Northern San d'Oria zone. Star Bat Only pop at night, however if daylight comes and you have one charmed it will not de-spawn. Can be a difficult spot (close quarters, all mobs agro/link and a longish run to the zone). Go through the "cracked wall" in (G-8) and then on the new map go to (I-9). Most of the dhalmel are still Tough at 14. Undead will block your access to Akbabas during nighttime hours (Possible to sneak past undead, however very tricky, not recommended). When levelling here, just remember the Beast Strength Chart and charm Even Matches when you can. At level 11 head to (E-7) with a Strolling Sapling pet, Steppe Hare prey are plentiful and provide a good amount of EXP. When leveling here, just remember the Beast Strength Chart and charm Even Matches when you can. Be sure to remember Beastmen can't be charmed! While, on paper, it looks fun to mess around with, for the time it takes to make one and the fact that you really aren't getting anything out of it aside from lost performance? I can't condone a Khadga's construction.This is a good time to practice charming and learning about the mobs. You're also getting a significantly lower D to go with it, and you're losing 11STR and 22 Attack. Every point of QA/TA/DA that you add lowers that 50% further. Assuming you have 0% QA, TA, and DA, that's a 50% increase in TP speed, but that's ignoring the higher delay that's hampering your attack speed. OA2-4 Khadga has a 1.9~2.0 attacks/round average, we'll go with 2.0 because it's a prettier number. That seriously cuts in to the effectiveness of the weapon's OA2-4, the high delay causing more issues by actually significantly slowing your attack rounds as compared to a Shikargar. While I don't expect every BLU to have the same, the least should be around 8% TA and 23% DA. In my TP set I'm sitting at 3% QA, 11% TA, 29% DA. It barely raises your WS frequency at all, in some cases it even lowers it. That being said, Shikarghar > Khadga, no doubt about it, but it's a fun sword, you should all really try it, it's definitely worth it if you're a dedicated BLU. Third, I'm with a THF and a MNK, and we bi-shot all mobs (DC mobs) with skillchain: CDC + VS, or Exenterator + CDC, or CDC + Amorphic, so the WS frequency for me is much more important as most of our damage relies on skillchain. Second, I'm not Tping in Tocy/Thaums (working on the second) because the 2tick refresh is so important there, and that's another 3 DA & 3 TA gone, leaving not so many multi hits per round. Why? First off, I'm /dnc, so instead having 10DA + 5 TA I only set 7ish DA. Lately I've been doing a LOT of dyna, and I always offhand 2/4, it's the best choice for what I'm doing. I rarely use it in abyssea, where I usually use Apoc and Alpha&Omega atmas, in VW I also tend to prefer the str/atk, unless I'm stuck with 2 blus and they want me to set ALL the procs possible, leaving almost no room for traits ( I usally /nin in those cases). I know Proth and Night ran all the possible math you can ever run with it, and I sincerely respect all the feedback they always give, but the Khadga has it's uses. It's so much fun, ws frequency is doubled with it, really. I mostly offhand the Str/atk Shikarghar, yeah. I'm a proud BLU that always wants to sub WAR, eats red curry and hates being stuck in the mage party. No wait, wrong topic, but nonetheless I will get a lot of heat for this (I'm sure, lol). I've been pretending to be a chick that got pregnant and then.
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